In addition, STO producer Daniel Stahl spoke with Game Zone about certain aspects of the game such as red shirts, races, cameos and more. The full interview is here, highlights below.
- All player's start as an officer starting with Lieutenant (but still captain a ship) rank but can choose tactical (red shirt) if choose too.
- Focus is on technology hinted at in Voyager and Star Trek Nemesis such as personal shields.
- Many planets in game are based on those from Star Trek television shows.
- Cameos, such as Picard and Janeway (who technically died in the novels), is unlikely.
- Combat isn't just based on personal skill set but the combined capabilities of your bridge crew or away team.
- Starfleet races include Human, Vulcan, Bolian, Andorian, Ferengi, and more. Klingon include Gorn, Orion, and Nausicaan with more also.
- Skill progression based on science, tactical or engineering career path.
- Each player will essentially have two ranks, one based on game progress and one assigned by your fleet (guild). The guild rank doesn't affect your game rank.
I'm sorry, I'm not a Star Trek fan. I did watch the shows on TV when I could stomach them. Generations was the best for that. But this game should be about Space Exploration and Crew Interaction. Not massive battles and pretty laser beams. I'm not a Star Trek fan, but I still think that this game has failed to do what it should've done. It should be about "the final frontier" not... fighting against boring aliens that haave bumpy foreheads.
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